http://playrust.com/devblog-66/
- Added dynamic weather
- Added roadsign jacket
- Added semi auto pistol
- Prevented building underground
- At distance furnace lights are turned off (instead of just their shadows)
- Fixed being able to wear hide boots over other shoes
- Codelock gives small electric shock on failure
- Fixed some tree normal textures not being set as normals
- On Community HUD images are blank before loading from URL
- Added OverlayTOP to Community HUD (to show UI on top of everything)
- Added player flag VoiceMuted for mods
- Added player flag ThirdPersonViewmode for mods
- Slightly reduced ragdolls going crazy
- Fixed dropping items between the grid in loot panels
- Fixed locks not always showing properly on wooden storage
- Can right click to loot instead of dragging (has time delay)
- Dropped items combine and stack on collision
- Can only rotate placed blocks for 10 minutes after placing
- Can demolish placed blocks for up to 10 minutes after placing
- Make sure all sounds are controllable by volume controls
- Fixed wolves dropping multiple skulls
- Explosive/Incendiary rounds travel at the same rate.
- All other bullet types travel about 30% faster than before.
- Custom SMG used to nerf bullet velocity by 40%, now only by 20%.
- Shotgun Slug travels faster than pellets.
- Shotgun Pellets do 50% more damage (15 instead of 10).
- Fixed campfire/furnace pretending to be on after server restart
- Aligned bolt rifle ironsights
- Timed Explosive only damages the block it’s placed on
- Fixed items disappearing when dropped onto wooden boxes in the inventory
- Crouched players move silently
- Viewmodel bobs slower when crouched
- Fixed footsteps playing when not moving
- Mining Quarries work slightly faster (5 sec instead of 6).
- Mining Quarries yield 3x as many resources.
- Stuck objects like spears and arrows fall out of objects when they are destroyed.
- Spear throw-velocity has been nerfed.
- Spear throw-damage has been slightly nerfed.
- Spear has a tiny amount of inaccuracy when thrown (no longer a laser).
- Burning wood creates less charcoal
- Campfire/Furnace loot panels have on/off buttons
- Items in inventory being burnt have a fire icon
- Preventing selecting contained item in hat/water bottles
- Can drink from water catcher loot panel
- Fixed being able to drag water and drop into world from water catcher
- Server Console reports invalid commands properly
- Codelock no longer needs a blueprint
- Pump Shotgun is less rare
- Gunpowder crafts 2x faster
- Toggling lens dirt off in F2 only turns off F2 (not bloom)
- Added a low quality bloom mode (some kind of bloom is now always on)
- Fixed wrong description on pumpkin
- Restricted sleep command to admins
- Increased grenade throw power
- Fixed horse/chicken ragdolls not bleeding
- Added network data caching
- Moved player persistence folder to UserPersistance.db
- Fixed some item names showing as Translate+Phrase
- Player bones are scaled randomly according to steamid
- Optimized inventory menu performance
- Fixed some prefab errors
- Updated to Unity 5.1.1
- Grass treads down on lower shader level
- Grass no longer gets dragged down into caves
- Fixed serverlist sort order
- Triangle foundations/floors cost less
- Triangle foundations/floors have shell protection
- Floors, doors, pillars, half wall, doorway wall, window wall, foundation steps cost less
- Doors, window bars, pillars, low wall have lower maximum health