The new update is here – some great rumors floating around too about upcoming content. I am so excited. ^_^
http://playrust.com/devblog-68/
- Improved projectile tracing performance.
- Added a deferred decal system.
- Fixed disappearing vegetation on savegame load.
- Made tree colliders more accurate.
- Added some more information to the spawn handler section of the admin server report.
- Fixed construction and deployable placement in caves and on terrain blended rocks.
- Fixed a number of exploits that would allow players to get inside rocks.
- Building blocks no longer ignore collisions right after placement.
- Fixed research table and tool cupboard placement guides being off.
- Fixed light bleeding through terrain on the base of shadowed rocks in the distance.
- Fixed light going through furnace walls for a second when walking by.
- Fixed torch still getting lowered into the line of sight if lighting it while already running.
- Fixed incorrect time zone offset of the ingame world.
- Fixed barricade LOD changes being somewhat flaky.
- Fixed arid biome rock terrain texture being way too dark.
- Fixed various situations that could incorrectly trigger noclip kicks.
- TerrainPath now keeps a list of all spawned monuments.
- Added test cave to CraggyIsland.
- Stone spear ingredients instead of wood spear
- Lowered cost of icepick
- Added machete
- Added sword
- None club does more damage
- Bone knife cheaper (cloth)
- Fixed bug with wickspark showing up as a white cube at distance, increased HDR value
- Survey charges less likely to slide down hills
- Updated survey charge visuals
- Updated survey charge icon
- Can throw survey charge farther
- Landmine only activates after you walk off it
- Triggered landmine can be disabled & picked upby someone other than who triggered
- Landmines and snap traps appear in supply drops
- Landmine stack increased to 5